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Created by
casho 448 about 5 years ago

What is the best FOSS workflow to create HTML5 based graphic simulations?

I would like to develop some web based applications, ranging from real-time charts to agent based 2D simulations (some including WebGL), which require user input but no server-side counterpart. I have experience in various programming languages, but have not used any tool other than emacs for some time.

The task is to recommend and briefly explain (with links to relevant documentation) a particular workflow that best suits the purpose of rapidly developing HTML5 client-side applications from scratch, without having to deal with boilerplate, browser compatibility, etc. No restrictions on development paradigm.

The libraries need to be "free and open-source software" and the development environment and other tools at least need to be free to use and accessible on Linux (preferably FOSS as well).

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Comments (1)
jimmyhopkins001 272 about 3 years ago

not sure if this will suitable for your needs but, Unity Engine is decent enough to make simulation. the engine can be built to anywhere ranging from IOS android windows mac even web. now it support build for HTML5 when you rendering it to web application. I tell using Unity just for the reason it's an easy engine to learn. when you make the simulation/game using it you don't have to care anything about the web, what you need to focus is only the implementation to make the simulation itself. for brief explanation on how Unity is easy you might search Brackey on youtube. ad least it will be nice and quick introduction to Unity before dive deeper into it

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Solutions (1)

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simonri 5k about 5 years ago
115 mBCH
Accepted solution
casho 448 about 5 years ago
Creator

Thank you, this is quite the rabbit hole! I will dive in right away.

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